![]() ![]() Or reduced critical hit damage, though some critical hits also have effects like disabling ship systems, which would in that case still be much more common. If you want to dial back the damage your mod should use a greatly reduced critical hit chance multiplier for weapons with greatly increased damage. Now that it's using that value more accurately, the very high damage values in the mod mean there's also hundreds of chances of getting a critical hit, each adding a ton of extra damage, and so blowing up a ship very quickly. ![]() In the damage calculations, for every point of damage that gets through armour, a weapon gets a chance at scoring a critical hit.īefore, the way it was using a critical hit chance multiplier that's lower than 1 meant that non-heavy weapons were almost never scoring a critical hit. This is not a bug, but does require a slight tweak to your MODs. Some of you may have noticed that your ships are sinking quicker if you have set up a MOD and have installed the new Pacific update. Your passion and dedication drive us to create the best possible gaming experience, and we can't wait to see which ships you'd like to command next. We want to extend our deepest gratitude to each and every one of you for being part of our community. Your feedback will help us shape the future of the game and ensure that Victory At Sea Pacific continues to provide you with an immersive and authentic naval warfare adventure. Feel free to share your thoughts, preferences, and even historical anecdotes about your favourite vessels. Let us know in the comments which ship models resonate with you the most. Your insights and opinions matter, and today, we're embarking on a mission to expand our fleet of vessels within the game, not only that this is a call to people who feel that there is something missing in Pacific, please give us feedback! If it doesn't involve tearing the game up and starting again then we'll definitely consider it!įor those who feel the game is not "Finished" Just know if we had our way it would never be finished, if possible we'd like to keep updating the game as long as there is a community and ideas. As a game where we don't keep charging to play it's hard to invest in all the updates we personally would like to see in Pacific, and as a team of three just know that Pacific means a lot to us. With Atlantic being made right now we haven't forgotten about Pacific, in fact Atlantic's development only helps with Pacific updates.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |